Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
Jamie Dale 3e06018cf5 Renamed TypedElementInterfaces to TypedElementRuntime and moved UTypedElementSelectionSet to it
This lets UTypedElementSelectionSet (which has minimal dependencies) to be used by the Engine and InteractiveToolsFramework modules

#rb Brooke.Hubert

[CL 15219316 by Jamie Dale in ue5-main branch]
2021-01-27 14:25:08 -04:00

120 lines
2.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ClassViewer",
"MainFrame",
"PlacementMode",
"SlateReflector",
"IntroTutorials",
"AppFramework",
"PortalServices",
"Persona",
"DataLayerEditor",
"MergeActors",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"IntroTutorials",
"HeadMountedDisplay",
"UnrealEd",
"VREditor",
"CommonMenuExtensions"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelSequence",
"Analytics",
"ApplicationCore",
"Core",
"CoreUObject",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"MessageLog",
"SourceControl",
"SourceControlWindows",
"StatsViewer",
"EditorFramework",
"UnrealEd",
"DeveloperSettings",
"RenderCore",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TargetPlatform",
"TypedElementFramework",
"TypedElementRuntime",
"EngineSettings",
"PropertyEditor",
"Kismet",
"KismetWidgets",
"Sequencer",
"Foliage",
"HierarchicalLODOutliner",
"HierarchicalLODUtilities",
"MaterialShaderQualitySettings",
"PixelInspectorModule",
"CommonMenuExtensions",
"ToolMenus",
"StatusBar",
"AppFramework",
"EditorSubsystem",
"EnvironmentLightingViewer",
"DesktopPlatform",
"DataLayerEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SessionFrontend",
"SlateReflector",
"AutomationWindow",
"Layers",
"WorldBrowser",
"WorldPartitionEditor",
"EditorWidgets",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"PlacementMode",
"IntroTutorials",
"HeadMountedDisplay",
"VREditor",
"Persona",
"LevelAssetEditor",
"MergeActors",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}