Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Public/TutorialMetaData.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

50 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
#include "Types/ISlateMetaData.h"
class FTutorialMetaData : public FTagMetaData
{
public:
SLATE_METADATA_TYPE(FTutorialMetaData, FTagMetaData)
FTutorialMetaData(FName InTag, FString InTabType, FString InFriendlyName = FString())
: FTagMetaData(InTag)
, TabTypeToOpen(InTabType)
, FriendlyName(InFriendlyName)
{
}
FTutorialMetaData(FName InTag)
: FTagMetaData(InTag)
{
}
/* The type of tab we want to open for this widget where relevant. */
FString TabTypeToOpen;
/** User friendly display name */
FString FriendlyName;
};
class FGraphNodeMetaData : public FTutorialMetaData
{
public:
SLATE_METADATA_TYPE(FGraphNodeMetaData, FTutorialMetaData)
FGraphNodeMetaData(FName InTag, FString InFriendlyName = FString(), FString InOuterName = FString(), FString InTabType = FString())
: FTutorialMetaData(InTag, InTabType, InFriendlyName)
, OuterName(InOuterName)
{
}
/** GUID for the node */
FGuid GUID;
/** Name of the outer (which should be the blueprint) */
FString OuterName;
};