Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

30 lines
694 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"EditorStyle",
"AIModule",
"ViewportInteraction"
}
);
}
}