Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph
timothy daoust 1d2811e0c0 New Animation Mirroring System:
+ UMirrorDataTable stores the bones / notifies / curves to mirror
	* Generates table based on FMirrorFindReplaceExpression in project settings
	* Can be used in any Animation Blueprint with a compatible skeleton
	* Support for self mirroring
	* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
	* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
	* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
	* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh

#rb Thomas.Sarkanen

[CL 15580895 by timothy daoust in ue5-main branch]
2021-03-03 08:23:59 -04:00
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