You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
+ UMirrorDataTable stores the bones / notifies / curves to mirror * Generates table based on FMirrorFindReplaceExpression in project settings * Can be used in any Animation Blueprint with a compatible skeleton * Support for self mirroring * Shared mirror axis + Project Settings for Mirroring Find & Replace Strings + FMirrorFindReplaceExpression * Find the mirrored name based on a prefix, suffix, or regular expression match + FAnimNode_Mirror * Inertialization support for blending between mirroring / unmirrored states over a configurable duration * Support for different MirrorDataTables (to support partial / full body mirroring) + Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh #rb Thomas.Sarkanen [CL 15580895 by timothy daoust in ue5-main branch]