Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat
Lukas Hermanns c147f01b29 Extend input/output bitmask in shader binding descriptors from 16 to 32 bits; in Metal, GLSL, ESSL, and SPIR-V backends.
#rb Will.Damon, Brian.White, Dmitriy.Dyomin
[FYI] Mihnea.Balta, Rolando.Caloca, Ola.Olsson, Carl.Lloyd
#jira UE-108926
#rnx

#ROBOMERGE-OWNER: Lukas.Hermanns
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 15642763 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
#ROBOMERGE-CONFLICT from-shelf

[CL 15642935 by Lukas Hermanns in ue5-main branch]
2021-03-08 13:24:59 -04:00
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