Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

47 lines
954 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"CoreUObject",
"DesktopPlatform",
"EditorStyle",
"Engine",
"InputCore",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"SourceControl",
"DeveloperSettings"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SettingsEditor/Private",
"Developer/SettingsEditor/Private/Models",
"Developer/SettingsEditor/Private/Widgets",
}
);
}
}