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- FConfigCacheIni::ForPlatform(PlatformName) is the way to get the in-memory (won't write to disk) ini system for a different platform. Can pass it GEngineIni, etc for the filename ( FConfigCacheIni::ForPlatform("IOS")->GetString(....., GEngineIni); )
- GEngineIni and some others (the "stadnard, runtime ini files") are no longer filenames, but identifiers that will work with other platform Ini systems
- Modified "GETINI" console command to allow for a <Platform>@ prefix, to get another platform's ini value (using new multi-platform config) (GetIni [Platform@]IniFile:Section.SubSection Key)
#rb rolando.caloca
#fyi chris.gagnon,Sebastian.Nordgren
[CL 14473359 by Josh Adams in ue5-main branch]