Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/RigVMDeveloper.Build.cs
Helge Mathee 23c30bf79b Control Rig Encapsulation: Filtering for multi branch for collapse action
#jira UEA-564
#rb na

[CL 14853357 by Helge Mathee in ue5-main branch]
2020-12-04 05:36:01 -04:00

33 lines
687 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigVMDeveloper : ModuleRules
{
public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RigVM",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
}
);
}
}
}