Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationSourceControlUtil.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "LocTextHelper.h"
class LOCALIZATION_API FLocalizationSCC
{
public:
FLocalizationSCC();
~FLocalizationSCC();
bool CheckOutFile(const FString& InFile, FText& OutError);
bool CheckinFiles(const FText& InChangeDescription, FText& OutError);
bool CleanUp(FText& OutError);
bool RevertFile(const FString& InFile, FText& OutError);
bool IsReady(FText& OutError);
private:
TArray<FString> CheckedOutFiles;
};
class LOCALIZATION_API FLocFileSCCNotifies : public ILocFileNotifies
{
public:
FLocFileSCCNotifies(const TSharedPtr<FLocalizationSCC>& InSourceControlInfo)
: SourceControlInfo(InSourceControlInfo)
{
}
/** Virtual destructor */
virtual ~FLocFileSCCNotifies() {}
//~ ILocFileNotifies interface
virtual void PreFileRead(const FString& InFilename) override {}
virtual void PostFileRead(const FString& InFilename) override {}
virtual void PreFileWrite(const FString& InFilename) override;
virtual void PostFileWrite(const FString& InFilename) override;
private:
TSharedPtr<FLocalizationSCC> SourceControlInfo;
};