Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

51 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerExtension.h"
#include "GameplayDebuggerCategoryReplicator.h"
void FGameplayDebuggerExtension::OnGameplayDebuggerActivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnActivated();
}
}
void FGameplayDebuggerExtension::OnGameplayDebuggerDeactivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnDeactivated();
}
}
void FGameplayDebuggerExtension::OnActivated()
{
// empty in base class
}
void FGameplayDebuggerExtension::OnDeactivated()
{
// empty in base class
}
FString FGameplayDebuggerExtension::GetDescription() const
{
// empty in base class
return FString();
}
APlayerController* FGameplayDebuggerExtension::GetPlayerController() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->GetReplicationOwner() : nullptr;
}
bool FGameplayDebuggerExtension::IsLocal() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->IsLocal() : true;
}