Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/Editor/GameplayDebuggerInputConfigCustomization.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_EDITOR
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class FGameplayDebuggerInputConfigCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FGameplayDebuggerInputConfigCustomization);
}
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
TSharedPtr<IPropertyHandle> ConfigNameProp;
TSharedPtr<IPropertyHandle> KeyProp;
TSharedPtr<IPropertyHandle> ModShiftProp;
TSharedPtr<IPropertyHandle> ModCtrlProp;
TSharedPtr<IPropertyHandle> ModAltProp;
TSharedPtr<IPropertyHandle> ModCmdProp;
FText CachedHeader;
FText GetHeaderDesc() const { return CachedHeader; }
void OnChildValueChanged();
};
#endif // WITH_EDITOR