Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h
Devin Doucette f255d91cdd DDC: Simplified comparison of FCacheBucket and the keys that depend on it
#rb Zousar.Shaker
#rnx

[CL 15514773 by Devin Doucette in ue5-main branch]
2021-02-24 11:46:41 -04:00

225 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/StringFwd.h"
#include "Containers/StringView.h"
#include "DerivedDataPayload.h"
#include "IO/IoHash.h"
#include "Templates/TypeHash.h"
#define UE_API DERIVEDDATACACHE_API
class FCbObjectId;
namespace UE
{
namespace DerivedData
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** An alphanumeric identifier that groups related cache records. */
class FCacheBucket
{
public:
/** Construct a null cache bucket. */
FCacheBucket() = default;
/**
* Construct a cache bucket from the name.
*
* A cache bucket name must be alphanumeric, non-empty, and contain fewer than 256 characters.
*/
inline explicit FCacheBucket(FStringView Bucket)
: Name(FindOrAddCacheBucket(Bucket))
{
}
/** Convert the name of the cache bucket to a string. */
UE_API void ToString(FAnsiStringBuilderBase& Builder) const;
UE_API void ToString(FWideStringBuilderBase& Builder) const;
inline FStringView ToString() const;
/** Whether this is null. */
inline bool IsNull() const { return !Name; }
/** Whether this is not null. */
inline bool IsValid() const { return !IsNull(); }
/** Reset this to null. */
inline void Reset() { *this = FCacheBucket(); }
inline bool operator==(FCacheBucket Other) const { return Name == Other.Name; }
inline bool operator!=(FCacheBucket Other) const { return Name != Other.Name; }
inline bool operator<(FCacheBucket Other) const
{
return Name != Other.Name && ToString().Compare(Other.ToString(), ESearchCase::IgnoreCase) < 0;
}
friend inline uint32 GetTypeHash(FCacheBucket Bucket) { return ::GetTypeHash(reinterpret_cast<UPTRINT>(Bucket.Name)); }
private:
UE_API static const TCHAR* FindOrAddCacheBucket(FStringView Bucket);
const TCHAR* Name = nullptr;
};
inline FStringView FCacheBucket::ToString() const
{
return Name ? FStringView(Name, *reinterpret_cast<const uint8*>(Name - 1)) : FStringView();
}
template <typename CharType>
inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCacheBucket& Bucket)
{
Bucket.ToString(Builder);
return Builder;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** A key that uniquely identifies a cache record. */
class FCacheKey
{
public:
/** Construct a null cache key. */
FCacheKey() = default;
/** Construct a cache key from the non-null bucket and non-zero hash. */
inline FCacheKey(FCacheBucket InBucket, const FIoHash& InHash)
: Bucket(InBucket)
, Hash(InHash)
{
}
/** Returns the bucket component of the cache key. */
inline FCacheBucket GetBucket() const { return Bucket; }
/** Returns the hash component of the cache key. */
inline const FIoHash& GetHash() const { return Hash; }
/** Convert the cache key to a string. */
UE_API void ToString(FAnsiStringBuilderBase& Builder) const;
UE_API void ToString(FWideStringBuilderBase& Builder) const;
UE_API FString ToString() const;
/** Whether this is null. */
inline bool IsNull() const { return Bucket.IsNull(); }
/** Whether this is not null. */
inline bool IsValid() const { return !IsNull(); }
/** Reset this to null. */
inline void Reset() { *this = FCacheKey(); }
private:
FCacheBucket Bucket;
FIoHash Hash;
};
inline bool operator==(const FCacheKey& A, const FCacheKey& B)
{
return A.GetBucket() == B.GetBucket() && A.GetHash() == B.GetHash();
}
inline bool operator!=(const FCacheKey& A, const FCacheKey& B)
{
return A.GetBucket() != B.GetBucket() || A.GetHash() != B.GetHash();
}
inline bool operator<(const FCacheKey& A, const FCacheKey& B)
{
const FCacheBucket& BucketA = A.GetBucket();
const FCacheBucket& BucketB = B.GetBucket();
return BucketA == BucketB ? A.GetHash() < B.GetHash() : BucketA < BucketB;
}
inline uint32 GetTypeHash(const FCacheKey& Key)
{
return HashCombine(GetTypeHash(Key.GetBucket()), GetTypeHash(Key.GetHash()));
}
template <typename CharType>
inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCacheKey& Key)
{
Key.ToString(Builder);
return Builder;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** A key that uniquely identifies a payload within a cache record. */
class FCachePayloadKey
{
public:
/** Construct a null cache payload key. */
FCachePayloadKey() = default;
/** Construct a cache payload key from the non-null key and non-null ID. */
inline FCachePayloadKey(const FCacheKey& InKey, const FPayloadId& InId)
: Key(InKey)
, Id(InId)
{
}
/** Returns the cache key for the record containing the payload. */
inline const FCacheKey& GetKey() const { return Key; }
/** Returns the ID of the payload. */
inline const FPayloadId& GetId() const { return Id; }
/** Convert the cache payload key to a string. */
UE_API void ToString(FAnsiStringBuilderBase& Builder) const;
UE_API void ToString(FWideStringBuilderBase& Builder) const;
UE_API FString ToString() const;
/** Whether this is null. */
inline bool IsNull() const { return Key.IsNull(); }
/** Whether this is not null. */
inline bool IsValid() const { return !IsNull(); }
/** Reset this to null. */
inline void Reset() { *this = FCachePayloadKey(); }
private:
FCacheKey Key;
FPayloadId Id;
};
inline bool operator==(const FCachePayloadKey& A, const FCachePayloadKey& B)
{
return A.GetKey() == B.GetKey() && A.GetId() == B.GetId();
}
inline bool operator!=(const FCachePayloadKey& A, const FCachePayloadKey& B)
{
return A.GetKey() != B.GetKey() || A.GetId() != B.GetId();
}
inline bool operator<(const FCachePayloadKey& A, const FCachePayloadKey& B)
{
const FCacheKey& KeyA = A.GetKey();
const FCacheKey& KeyB = B.GetKey();
return KeyA == KeyB ? A.GetId() < B.GetId() : KeyA < KeyB;
}
inline uint32 GetTypeHash(const FCachePayloadKey& Key)
{
return HashCombine(GetTypeHash(Key.GetKey()), GetTypeHash(Key.GetId()));
}
template <typename CharType>
inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCachePayloadKey& Key)
{
Key.ToString(Builder);
return Builder;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
} // DerivedData
} // UE
#undef UE_API