Files
UnrealEngineUWP/Engine/Source/Developer/AutomationWindow/AutomationWindow.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

51 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationWindow : ModuleRules
{
public AutomationWindow(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AutomationController",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"CoreUObject",
"Json",
"JsonUtilities"
}
);
// Added more direct dependencies to the editor for testing functionality
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}
}