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There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility. #rb none [CL 13035985 by Jamie Dale in Main branch]
60 lines
1.5 KiB
INI
60 lines
1.5 KiB
INI
[CommonSettings]
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SourcePath=./Content/Localization/Keywords
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DestinationPath=./Content/Localization/Keywords
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ManifestName=Keywords.manifest
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ArchiveName=Keywords.archive
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PortableObjectName=Keywords.po
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NativeCulture=en
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CulturesToGenerate=es
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CulturesToGenerate=en
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CulturesToGenerate=ja
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CulturesToGenerate=ko
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CulturesToGenerate=pt-BR
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CulturesToGenerate=zh-Hans
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;Gather text from metadata
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[GatherTextStep0]
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CommandletClass=GatherTextFromMetaData
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IncludePathFilters=Source/Editor/*
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IncludePathFilters=Source/Runtime/*
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IncludePathFilters=Source/Developer/*
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IncludePathFilters=Plugins/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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InputKeys=Keywords
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OutputNamespaces=UObjectKeywords
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OutputKeys="{FieldPath}"
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ShouldGatherFromEditorOnlyData=true
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;Write Manifest
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[GatherTextStep1]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep2]
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CommandletClass=GenerateGatherArchive
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bPurgeOldEmptyEntries=true
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;Import localized PO files
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[GatherTextStep3]
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep4]
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=Keywords.locres
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;Export to PO files
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[GatherTextStep5]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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;Write Text Localization Report
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[GatherTextStep6]
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CommandletClass=GenerateTextLocalizationReport
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DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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bWordCountReport=true
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WordCountReportName=Keywords.csv
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bConflictReport=true
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ConflictReportName=KeywordsConflicts.txt |