Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/TargetPlatform.h
Dmitriy Dyomin ed69c79ff7 Device output log window, currently implemented only for Android. Hidden under editor experimental settings
#jira UEMOB-39
#codereview Jack.Porter

[CL 2710794 by Dmitriy Dyomin in Main branch]
2015-09-30 03:39:09 -04:00

31 lines
690 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Public dependencies
*****************************************************************************/
#include "ModuleManager.h"
/* Public interfaces
*****************************************************************************/
#include "TargetDeviceId.h"
#include "ITargetDevice.h"
#include "ITargetPlatform.h"
#include "ITargetPlatformModule.h"
#include "ITargetPlatformManagerModule.h"
#include "ITargetDeviceOutput.h"
#include "IAudioFormat.h"
#include "IAudioFormatModule.h"
#include "IShaderFormat.h"
#include "IShaderFormatModule.h"
#include "ITextureFormat.h"
#include "ITextureFormatModule.h"