Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
jeannoe morissette c0b80bf807 VulkanRHI: default value for unused cvar in Vulkan generated different DDC keys for Linux shaders.
#rnx
#rb mihnea.balta

[CL 35053826 by jeannoe morissette in ue5-main branch]
2024-07-24 10:34:18 -04:00

33 lines
990 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
PlatformFormat=OGG
PlatformStreamingFormat=OGG
[SystemSettings]
r.setres=1280x720
fx.NiagaraAllowRuntimeScalabilityChanges=1
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="high"
r.Shadow.DetectVertexShaderLayerAtRuntime=1
[SystemSettingsEditor]
;r.RHICmdBypass=1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[/Script/Engine.RendererSettings]
r.Shaders.RemoveUnusedInterpolators=1