Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM
Olaf Piesche ce262e0d30 Niagara:
-adding renderer configuration
-fixing various bugs, including crashes, failed rendering, and weird behavior
-some additional UI love, making preview viewport work properly, more consistent updating of in-level effects after changes, immediate constant display in the effect editor on script compile for both update and spawn scripts
-changed sin/cos/tan nodes to use [0:1] instead of [0:Pi] for half a period (most range restricted values we deal with are [0:1], so it makes more sense to scale implicitly)
-added less than comparison operator; outputs 0 if false, 1 if true. Still experimental, may change

[CL 2383563 by Olaf Piesche in Main branch]
2014-12-10 10:48:03 -05:00
..
2014-12-10 10:48:03 -05:00
2014-12-10 10:48:03 -05:00