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-adding renderer configuration -fixing various bugs, including crashes, failed rendering, and weird behavior -some additional UI love, making preview viewport work properly, more consistent updating of in-level effects after changes, immediate constant display in the effect editor on script compile for both update and spawn scripts -changed sin/cos/tan nodes to use [0:1] instead of [0:Pi] for half a period (most range restricted values we deal with are [0:1], so it makes more sense to scale implicitly) -added less than comparison operator; outputs 0 if false, 1 if true. Still experimental, may change [CL 2383563 by Olaf Piesche in Main branch]