Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
Martin Mittring 5eaad53a37 Moved Roughness in GBuffer to a better spot
Rendering Optimization: Lighting shader can read roughness from a GBuffer texture that is already needed. NonDBuffer decals need one less MRT channel to blend.

#code_review: Brian.Karis

[CL 2391109 by Martin Mittring in Main branch]
2014-12-17 10:00:55 -05:00
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