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#rb Per.Larsson #jira UE-214357 #rnx - TSAN picked up that FVirtualizationManager::bPendingBackendConnections could be accessed on multiple threads while being written too. Technically this is expected which is why the bool was checked a second time after acquiring the lock but to play things safe the bool has been changed to a std::atomic<bool> - Changed InitCS from a FCriticalSystem (which can use an OS level primitive) to the less expensive FMutex since it's almost never going to be used. [CL 33761948 by paul chipchase in ue5-main branch]