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UnrealEngineUWP/Engine/Source/Developer
jack porter 3742bf39ec Make UFE/ProjectLauncher use the vanilla platform name for -platform when using Android cook flavors, rather than eg -platform=Android_ETC1
#jira UE-76146
#rb None

The old SetupTargetPlatforms() had a comment "// Need to tolerate cook platform names here, which UFE likes to pass in." but the data driven UnrealTargetPlatform Parse() no longer accepts non-canonical values for -platform. UFE always passes -targetplatform=Android and -cookflavor=ETC1 anyway. In the old code, the invalid -platform was ignored and the -targetplatform=Android was used. With this change the new code parses both and removes duplicates.

[FYI] Josh.Adams

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 7138000 in //UE4/Release-4.23/... via CL 7138029
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7167577 by jack porter in Dev-Build branch]
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