Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintLibrary/AnimationBlueprintLibrary.build.cs
Jurre deBaare a1f73dae73 - Move AnimBlueprintLibrary to its own Module (out of AnimModifiers)
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint

#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a

[CL 16297653 by Jurre deBaare in ue5-main branch]
2021-05-12 07:30:40 -04:00

20 lines
430 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintLibrary : ModuleRules
{
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Kismet"
}
);
}
}