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UnrealEngineUWP
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373ba2a0cfaf6da034ea0472ff2076db5aa7978d
UnrealEngineUWP
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Engine
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Source
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SlateReflector
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Private
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aurel cordonnier
158bd6ca14
Fix for no unity error
...
#fyi zahra.nikbakht #rnx [CL 16630830 by aurel cordonnier in ue5-main branch]
2021-06-10 17:28:09 -04:00
..
Models
Slate: Add update flag for volatile prepass. These widgets always need a prepass in fastpath. Fix issue with collapsed, the desired size was not updated when a parent was also collapsed. Fix the wrong position of elements inside a Retainer when the Retainer moves. Keep an array of all widgets that always need to be updated (tick, timer, paint). That prevents notifying the proxy and the final list once the widget got painted and ensure that all elements are updated.
2021-05-11 14:15:32 -04:00
Styling
- Upgraded Widget Reflector UI to UE5
2021-06-09 13:46:20 -04:00
Widgets
Fix for no unity error
2021-06-10 17:28:09 -04:00
InputEventVisualizer.cpp
WidgetReflector: Fix some implicit conversions.
2020-11-18 16:30:55 -04:00
InputEventVisualizer.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
SlateNavigationEventSimulator.cpp
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
2021-06-02 08:06:36 -04:00
SlateReflectorModule.cpp
Level Editor Menu Clean Up, Part 2
2021-04-07 02:56:12 -04:00
SlateReflectorModule.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
VisualTreeCapture.cpp
WidgetReflector: Add support for GlobalInvalidation.
2020-11-18 16:33:17 -04:00
VisualTreeCapture.h
Numerous non-unity fixes
2020-11-19 11:19:38 -04:00
WidgetSnapshotMessages.h
…
WidgetSnapshotService.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
WidgetSnapshotService.h
…