This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
373ba2a0cfaf6da034ea0472ff2076db5aa7978d
UnrealEngineUWP
/
Engine
/
Config
History
Zousar Shaker
cf116088ae
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
...
Non-DevIteration_ShooterGame [CL 16678907 by Zousar Shaker in ue5-main branch]
2021-06-15 16:36:57 -04:00
..
Android
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
HoloLens
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
IOS
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Layouts
Fix content browser tab well being collapsed by default causing new user confusion when trying to dock tabs along side the content browser
2021-04-06 12:55:38 -04:00
Linux
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
LinuxArm64
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Localization
Removed the ELocTextPlatformSplitMode::Restricted option
2020-04-24 14:49:53 -04:00
Lumin
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Mac
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
TVOS
- Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
2020-11-30 18:59:13 -04:00
Unix
disable r.Vulkan.UploadCmdBufferSemaphore
2020-03-17 15:11:26 -04:00
Windows
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Base.ini
…
BaseCompat.ini
…
BaseDeviceProfiles.ini
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
BaseEditor.ini
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
2021-06-15 16:36:57 -04:00
BaseEditorKeyBindings.ini
…
BaseEditorPerProjectUserSettings.ini
Merge from Release-Engine-Test @ 16624776 to UE5/Main
2021-06-10 13:13:24 -04:00
BaseEditorSettings.ini
Updated default descriptions for ini files
2021-03-17 15:44:05 -04:00
BaseEngine.ini
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
2021-06-15 16:36:57 -04:00
BaseGame.ini
change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
2021-05-19 12:14:25 -04:00
BaseGameUserSettings.ini
…
BaseHardware.ini
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
BaseInput.ini
Added "stats VerboseNamedEvents" command to toggle GShouldEmitVerboseNamedEvents. This is in addition to exisiting "stat NamedEvents" command that toggles GCycleStatsShouldEmitNamedEvents. When verbose is toggled on, it will also turn on the NamedEvents, if not alreay enabled.
2021-03-25 08:30:02 -04:00
BaseInstallBundle.ini
Make InstallBundleConfig a hierarchical INI.
2020-01-17 12:25:29 -05:00
BaseLightmass.ini
Merge Release-Engine-Staging to Main @ CL# 14467590
2020-10-09 22:42:26 -04:00
BasePakFileRules.ini
…
BaseRuntimeOptions.ini
…
BaseScalability.ini
Enabled anisotropic render passes for high, epic and cine quality mode.
2021-06-02 03:23:31 -04:00
ConsoleVariables.ini
Fixing an issue where PrepareExportedDebugInfo would actually force symbols to be written.
2021-06-10 19:52:24 -04:00