Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager/Private/InstallBundleManagerModule.cpp
thomas ross 36edc9bf2a Fixing Missing Header in non-unity build.
#tests iOS Client compile
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 7277580 via CL 7277589 via CL 7280572 via CL 7280590 via CL 7286612 via CL 7286777
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7354091 by thomas ross in Dev-Build branch]
2019-07-17 01:35:47 -04:00

7 lines
261 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "InstallBundleManagerPrivatePCH.h"
#include "InstallBundleManagerModule.h"
IMPLEMENT_MODULE(FInstallBundleManagerModule, InstallBundleManager);
DEFINE_LOG_CATEGORY(LogInstallBundleManager);