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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Linq;
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using EpicGames.Core;
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using UnrealBuildTool;
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// Abstract base class for texture worker targets. Not a valid target by itself, hence it is not put into a *.target.cs file.
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public abstract class TextureBuildWorkerTarget : DerivedDataBuildWorkerTarget
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{
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public TextureBuildWorkerTarget(TargetInfo Target) : base(Target)
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{
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SolutionDirectory += "/Texture";
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var ProjectDesc = ProjectFile != null ? ProjectDescriptor.FromFile(ProjectFile) : null;
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// Determine if TextureFormatOodle is enabled.
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var TextureFormatOodleUPluginFile = new FileReference("../Plugins/Developer/TextureFormatOodle/TextureFormatOodle.uplugin");
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var TextureFormatOodlePlugin = new PluginInfo(TextureFormatOodleUPluginFile, PluginType.Engine);
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bool bTextureFormatOodlePluginEnabled =
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Plugins.IsPluginEnabledForTarget(TextureFormatOodlePlugin, ProjectDesc, Target.Platform, Target.Configuration, TargetType.Program);
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if (bTextureFormatOodlePluginEnabled)
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{
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ExtraModuleNames.Add("TextureFormatOodle");
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}
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else
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{
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// Check for a project specific Oodle plugin
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foreach (PluginReferenceDescriptor PluginReference in ProjectDesc.Plugins)
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{
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if (String.Compare(PluginReference.Name, "Oodle", true) == 0 && !PluginReference.bOptional)
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{
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ExtraModuleNames.Add("OodleDXTTextureFormat");
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break;
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}
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}
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}
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}
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}
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public class TextureBuildWorker : ModuleRules
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{
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public TextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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PrivateDependencyModuleNames.Add("DerivedDataBuildWorker");
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}
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}
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