Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Private/DecoderInputFactory.cpp
Maxwell Hayes 36dc9ec1f2 Metasound wave player node
#rb Aaron.McLeran
#jira UEAU-615

[CL 15175555 by Maxwell Hayes in ue5-main branch]
2021-01-24 16:12:59 -04:00

17 lines
400 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DecoderInputFactory.h"
#include "DecoderInputBackCompat.h"
#include "IAudioCodec.h"
#include "Sound/SoundWave.h"
namespace Audio
{
TUniquePtr<Audio::IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const FSoundWaveProxy& InSoundWave)
{
return MakeUnique<FBackCompatInput>(InOldFormatName, InSoundWave);
}
}