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UnrealEngineUWP/Engine/Source/ThirdParty/Python3/Mac/include/pydebug.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

41 lines
1.2 KiB
C

#ifndef Py_LIMITED_API
#ifndef Py_PYDEBUG_H
#define Py_PYDEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
/* These global variable are defined in pylifecycle.c */
/* XXX (ncoghlan): move these declarations to pylifecycle.h? */
PyAPI_DATA(int) Py_DebugFlag;
PyAPI_DATA(int) Py_VerboseFlag;
PyAPI_DATA(int) Py_QuietFlag;
PyAPI_DATA(int) Py_InteractiveFlag;
PyAPI_DATA(int) Py_InspectFlag;
PyAPI_DATA(int) Py_OptimizeFlag;
PyAPI_DATA(int) Py_NoSiteFlag;
PyAPI_DATA(int) Py_BytesWarningFlag;
PyAPI_DATA(int) Py_FrozenFlag;
PyAPI_DATA(int) Py_IgnoreEnvironmentFlag;
PyAPI_DATA(int) Py_DontWriteBytecodeFlag;
PyAPI_DATA(int) Py_NoUserSiteDirectory;
PyAPI_DATA(int) Py_UnbufferedStdioFlag;
PyAPI_DATA(int) Py_HashRandomizationFlag;
PyAPI_DATA(int) Py_IsolatedFlag;
#ifdef MS_WINDOWS
PyAPI_DATA(int) Py_LegacyWindowsFSEncodingFlag;
PyAPI_DATA(int) Py_LegacyWindowsStdioFlag;
#endif
/* this is a wrapper around getenv() that pays attention to
Py_IgnoreEnvironmentFlag. It should be used for getting variables like
PYTHONPATH and PYTHONHOME from the environment */
#define Py_GETENV(s) (Py_IgnoreEnvironmentFlag ? NULL : getenv(s))
#ifdef __cplusplus
}
#endif
#endif /* !Py_PYDEBUG_H */
#endif /* Py_LIMITED_API */