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Added some function to query the texture compiler to see if a texture is being compiled. #jira UETOOL-3856 #rb Alexis.Matte #preflight 61264df145848f0001473a6b [CL 17318068 by Julien StJean in ue5-main branch]
19 lines
382 B
C#
19 lines
382 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureUtilitiesCommon : ModuleRules
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{
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public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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});
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}
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} |