Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/TextureUtilitiesCommon.build.cs
Julien StJean eefb0298b8 Added the test to validate if a texture is a normal map to the interchange generic pipeline.
Added some function to query the texture compiler to see if a texture is being compiled.

#jira UETOOL-3856
#rb Alexis.Matte
#preflight 61264df145848f0001473a6b

[CL 17318068 by Julien StJean in ue5-main branch]
2021-08-26 10:49:21 -04:00

19 lines
382 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureUtilitiesCommon : ModuleRules
{
public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
});
}
}