You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb per.larsson #ROBOMERGE-AUTHOR: carlmagnus.nordin #ROBOMERGE-SOURCE: CL 17522942 via CL 17523034 via CL 17523046 via CL 17523058 via CL 17523070 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v870-17433530) [CL 17523079 by carlmagnus nordin in ue5-main branch]
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class RenderCore : ModuleRules
|
|
{
|
|
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
|
|
|
|
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
DynamicallyLoadedModuleNames.Add("TargetPlatform");
|
|
// JSON is used for the asset info in the shader library
|
|
PrivateDependencyModuleNames.Add("Json");
|
|
// UObjects are used to produce the full path of the asset by which the shaders are identified
|
|
PrivateDependencyModuleNames.Add("CoreUObject");
|
|
}
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
|
|
|
|
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
|
|
|
|
// Added in Dev-VT, still needed?
|
|
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
|
|
}
|
|
}
|