Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
carlmagnus nordin 1eff033306 Fixed cyclic dependency IoStoreUtiltities->RenderCore->PakFileUtilities->IoStoreUtilities by removing unused pak order file functionality from ShaderCodeLibrary
#rnx
#rb per.larsson

#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 17522942 via CL 17523034 via CL 17523046 via CL 17523058 via CL 17523070
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v870-17433530)

[CL 17523079 by carlmagnus nordin in ue5-main branch]
2021-09-15 13:31:21 -04:00

30 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("TargetPlatform");
// JSON is used for the asset info in the shader library
PrivateDependencyModuleNames.Add("Json");
// UObjects are used to produce the full path of the asset by which the shaders are identified
PrivateDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}