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The default alignment for transient heaps is 64k, but resources can have larger alignment requirements. We need to take this into account when selecting or creating heaps, otherwise the allocation can fail even though the heap seems to have enough room. Also, the alignment value wasn't actually used when the D3D heap object was created, we always passed 0 to ID3D12Device::CreateHeap. #jira UE-125030 #rnx #rb Kenzo.TerElst [CL 17456594 by mihnea balta in ue5-main branch]