Files
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion
Ryan Schmidt 34b0350f2f MeshConversion: FMeshDescriptionBuilder::AppendPolygonGroup() now initializes Material Slot Names attribute
ModelingComponents: handle situations where MeshDescription has more Sections than Material Slots. See code comments for more details.
#rb david.hill
#rnx
#jira none
#preflight 6142107c4778fa0001279045

[CL 17522274 by Ryan Schmidt in ue5-main branch]
2021-09-15 12:51:43 -04:00
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