Files
UnrealEngineUWP/Engine/Source/Runtime/Interchange/Core/Private
JeanMichel Dignard 5a7f4ac2c8 Interchange scene import: Set mesh on static and skeletal mesh components
- Renamed Target Asset Uids to Target Node Uids and used it bidirectionaly.
- Target Node Uids is mutable so that a const node graph (translated nodes) can still track which factory nodes its being used by.
- Only register the actor components in the Interchange completion task so that we know that the assets are ready.
- Added transform compensation for FBX cameras and lights.

#rb Alexis.Matte

[CL 17317045 by JeanMichel Dignard in ue5-main branch]
2021-08-26 09:39:29 -04:00
..