Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/GeometryFramework.Build.cs
michael balzer 2b10993563 Move InteractiveToolsFramework and GeometryFramework out of Experimental
#jira UETOOL-3823
#rb brooke.hubert
#preflight 6109d1e9b4288d0001acb7ef

[CL 17055606 by michael balzer in ue5-main branch]
2021-08-04 13:58:55 -04:00

29 lines
597 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryFramework : ModuleRules
{
public GeometryFramework(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"PhysicsCore",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"MeshConversion"
}
);
}
}