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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Mac
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Richard Wallis 64582d4f8b Update Xcode project XCBuildConfiguration to handle unique build environments. Also implement platform process GetModulesDirectory() on macOS which allows re-launching of the correct app to also work.
#jira UE-80706
#review-17317254 @will.damon,  @ben.marsh,  @dave.hunter
#rb will.damon,  ben.marsh

[CL 17332770 by Richard Wallis in ue5-main branch]
2021-08-27 06:28:30 -04:00
..
CocoaThread.cpp
…
MacCriticalSection.cpp
…
MacErrorOutputDevice.cpp
…
MacMallocZone.cpp
Mark all FPlatformProcess::SleepInfinite implementations as [[noreturn]]
2021-08-18 02:44:42 -04:00
MacPlatformFile.cpp
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MacPlatformMemory.cpp
Remove rd_route library from Unreal Engine. Tested remote [http] URL for video playback in the engine and shutdown to confirm original reason for adding rd_route is now fixed.
2021-08-24 04:35:10 -04:00
MacPlatformMisc.cpp
Merge from Release-Engine-Test @ 17059716 to UE5/Main
2021-08-04 17:46:20 -04:00
MacPlatformOutputDevices.cpp
…
MacPlatformProcess.cpp
Update Xcode project XCBuildConfiguration to handle unique build environments. Also implement platform process GetModulesDirectory() on macOS which allows re-launching of the correct app to also work.
2021-08-27 06:28:30 -04:00
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