Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Private/ClothCollisionPrim.cpp
Marc Audy 01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00

45 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothCollisionPrim.h"
void FClothCollisionPrim_Convex::RebuildSurfacePoints()
{
const int32 NumPlanes = Faces.Num();
if (NumPlanes >= 3)
{
SurfacePoints.Reset(NumPlanes * (NumPlanes - 1) * (NumPlanes - 2) / 6); // Maximum number of intersections
auto PointInHull = [this](const FVector& Point) -> bool
{
for (const FClothCollisionPrim_ConvexFace& Face : Faces)
{
if (Face.Plane.PlaneDot(Point) > KINDA_SMALL_NUMBER)
{
return false;
}
}
return true;
};
for (int32 Index0 = 0; Index0 < NumPlanes; ++Index0)
{
for (int32 Index1 = Index0 + 1; Index1 < NumPlanes; ++Index1)
{
for (int32 Index2 = Index1 + 1; Index2 < NumPlanes; ++Index2)
{
FVector Intersection;
if (FMath::IntersectPlanes3(Intersection, Faces[Index0].Plane, Faces[Index1].Plane, Faces[Index2].Plane) &&
PointInHull(Intersection))
{
SurfacePoints.Add(Intersection);
}
}
}
}
}
else
{
SurfacePoints.Reset();
}
}