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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization
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Ben Marsh 0318e8cb19 Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
[CL 17484376 by Ben Marsh in ue5-main branch]
2021-09-10 19:05:19 -04:00
..
Converters
Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
2021-09-10 19:05:19 -04:00
CompactBinary.cs
Horde: Allow requesting objects in JSON format using a ".json" suffix on the URL. Compact binary objects will automatically be transcoded.
2021-09-02 17:47:31 -04:00
CompactBinarySerializer.cs
Horde: Add support for serializing ReadOnlyMemory<> and byte arrays to reflection-based CB serializer.
2021-09-04 10:26:56 -04:00
CompactBinaryWriter.cs
Horde: Support serialization of bool values to compact binary objects through attribute-driven serialization.
2021-08-07 10:41:52 -04:00
EpicGames.Serialization.csproj
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
2021-08-10 11:08:41 -04:00
VarInt.cs
Horde: Various compact binary library improvements.
2021-07-01 09:12:10 -04:00
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