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51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace EpicGames.Core
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{
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/// <summary>
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/// Wrapper class to create a waitable task out of a cancellation token
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/// </summary>
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public class CancellationTask : IDisposable
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{
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/// <summary>
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/// Completion source for the task
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/// </summary>
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readonly TaskCompletionSource<bool> CompletionSource;
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/// <summary>
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/// Registration handle with the cancellation token
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/// </summary>
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readonly CancellationTokenRegistration Registration;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Token">The cancellation token to register with</param>
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public CancellationTask(CancellationToken Token)
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{
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CompletionSource = new TaskCompletionSource<bool>();
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Registration = Token.Register(() => CompletionSource.TrySetResult(true));
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}
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/// <summary>
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/// The task that can be waited on
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/// </summary>
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public Task Task
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{
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get { return CompletionSource.Task; }
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}
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/// <summary>
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/// Dispose of any allocated resources
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/// </summary>
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public void Dispose()
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{
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Registration.Dispose();
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}
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}
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}
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