Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj
jonathan adamczewski db8046e278 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

[CL 17116964 by jonathan adamczewski in ue5-main branch]
2021-08-10 11:08:41 -04:00

57 lines
2.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<RootNamespace>AutomationUtils.Automation</RootNamespace>
<AssemblyName>AutomationUtils.Automation</AssemblyName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationUtils</OutputPath>
<Configurations>Debug;Release;Development</Configurations>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="fastJSON">
<HintPath>..\..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<Optimize>true</Optimize>
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<Optimize>true</Optimize>
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>true</Private></ProjectReference>
<ProjectReference Include="..\..\Shared\EpicGames.Build\EpicGames.Build.csproj" PrivateAssets="All"> <Private>true</Private> </ProjectReference>
<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>true</Private></ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
<!--Required by Ionic -->
<PackageReference Include="System.Security.Permissions" Version="4.7.0" />
<PackageReference Include="System.Text.Encoding.CodePages" Version="4.7.1" />
<PackageReference Include="Google.Apis.Drive.v3" Version="1.33.1.1225" PrivateAssets="all" />
<PackageReference Include="Google.Apis.Sheets.v4" Version="1.33.1.1229" PrivateAssets="all" />
</ItemGroup>
</Project>