Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Public
fernando coello 8311b93497 Replaced ProcessRootMotion option in the Animation Editor with multiple modes (Ignore, Loop, and LoopAndReset)
Ignore: Preview mesh will not consume root motion
Loop: Preview mesh will consume root motion continually (same behavior that we had)
LoopAndReset: Preview mesh will consume root motion resetting the position back to the origin every time the animation loops
#jira none #review-17022356 @jurre.debaare, @aaron.cox #fyi @jaren.peterson #preflight 61087c925b2fb800017b95c5

[CL 17054771 by fernando coello in ue5-main branch]
2021-08-04 13:20:47 -04:00
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