Files
UnrealEngineUWP/Engine/Source/Editor/PackagesDialog/PackagesDialog.Build.cs
Dave Belanger 96d98e05cc - Filter out UBlueprint assets from cooked packages
- Asset registry filtering is now in outtake instead of intake, to cover all cases: gathered packages, loaded assets and assets from cooked registry (AssetRegistryState)
- Move PKG_ContainsNoAsset filtering from CB to asset registry
#rb Matt.Peters
#jira none

[CL 15719622 by Dave Belanger in ue5-main branch]
2021-03-17 08:59:59 -04:00

31 lines
606 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PackagesDialog : ModuleRules
{
public PackagesDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"SourceControl",
"EditorWidgets",
"AssetRegistry"
}
);
DynamicallyLoadedModuleNames.Add("AssetTools");
}
}