Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/MeshPaint.Build.cs
brooke hubert b25777d3f1 Move Toolkit Manager to EditorFramework module.
#rnx
#Jira UE-96448
#rb jamie.dale lauren.barnes

[CL 14095882 by brooke hubert in ue5-main branch]
2020-08-12 17:44:00 -04:00

54 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaint : ModuleRules
{
public MeshPaint(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"MeshDescription",
"StaticMeshDescription",
"SourceControl",
"PropertyEditor",
"MainFrame",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"LevelEditor"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
}
}