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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public
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Cody Albert b6f4968642 Moved FocusAllViewportsToSelection to FEditorViewportCommands so that it doesn't trigger during PIE sessions
#rb brooke.hubert

[CL 17541404 by Cody Albert in ue5-main branch]
2021-09-16 13:31:36 -04:00
..
Elements
Changed the TypedElementInterface to use UInterfaces instead of an object base api.
2021-09-03 14:17:38 -04:00
DlgDeltaTransform.h
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ILevelEditor.h
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:03 -04:00
LevelEditor.h
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LevelEditorActions.h
Moved FocusAllViewportsToSelection to FEditorViewportCommands so that it doesn't trigger during PIE sessions
2021-09-16 13:31:36 -04:00
LevelEditorMenuContext.h
Add cursor world location to level editor tool menu context
2021-06-16 14:16:49 -04:00
LevelEditorModesActions.h
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LevelEditorSubsystem.h
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LevelViewportActions.h
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LevelViewportLayout.h
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LevelViewportTabContent.h
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LightmapResRatioAdjust.h
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SLevelViewport.h
Matinee/Editor: Renamed usages of the word 'Matinee' to 'Cinematics' where applicable in code comments.
2021-06-16 13:43:34 -04:00
ViewportTypeDefinition.h
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