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UnrealEngineUWP
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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
EditorStyle
/
Private
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Matt Kuhlenschmidt
cbac1aebc9
Adjust padding on mode palette toolbars so that none of the existing icons clip
...
[CL 17571875 by Matt Kuhlenschmidt in ue5-main branch]
2021-09-20 12:41:06 -04:00
..
EditorFontGlyphs.cpp
…
EditorStyleClasses.cpp
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
EditorStyleModule.cpp
Added basic theme editing support and a Dark theme as an example.
2020-08-25 10:31:42 -04:00
EditorStyleSet.cpp
…
EditorStyleSettingsCustomization.cpp
Fix up use cases of specifying "PrimaryButton" style directly. Replaced instances with SPrimaryButton
2021-09-08 08:29:01 -04:00
EditorStyleSettingsCustomization.h
Added basic theme editing support and a Dark theme as an example.
2020-08-25 10:31:42 -04:00
SlateEditorStyle.cpp
Merge from Release-Engine-Test @ 17462327 to UE5/Main
2021-09-08 16:42:26 -04:00
SlateEditorStyle.h
Matinee/Styles: Deleted Matinee style entries from SlateEditorStyle and StarshipStyle.
2021-06-16 14:07:58 -04:00
StarshipStyle.cpp
Adjust padding on mode palette toolbars so that none of the existing icons clip
2021-09-20 12:41:06 -04:00
StarshipStyle.h
Refactor of the existing DDC Toolbar Widget
2021-09-02 16:44:25 -04:00