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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Editor/EditorFramework
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brooke hubert 88b6feaf97 Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
#preflight 613264d517a8610001fa6050
#Jira UETOOL-3790
#rb julien.stjean

[CL 17472632 by brooke hubert in ue5-main branch]
2021-09-09 11:15:28 -04:00
..
Private
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:15:28 -04:00
Public
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:15:28 -04:00
EditorFramework.Build.cs
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:03 -04:00
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