Files
UnrealEngineUWP/Engine/Source/Editor/DerivedDataEditor/DerivedDataEditor.Build.cs
Matt Kuhlenschmidt aef1e008b4 Fix up use cases of specifying "PrimaryButton" style directly. Replaced instances with SPrimaryButton
#preflight 612d40b9423a8f00013c5b92

[CL 17457077 by Matt Kuhlenschmidt in ue5-main branch]
2021-09-08 08:29:01 -04:00

44 lines
793 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataEditor : ModuleRules
{
public DerivedDataEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"DerivedDataCache",
"EditorSubsystem",
"WorkspaceMenuStructure",
"MessageLog",
"ToolWidgets",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
});
}
}