Files
UnrealEngineUWP/Engine/Source/Developer/ToolWidgets/ToolWidgets.Build.cs

32 lines
632 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ToolWidgets : ModuleRules
{
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ToolWidgets/Private",
}
);
}
}