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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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eric renaudhoude cf89a6470e Color Management: Adding (advanced) source encodings for textures.
#rb rod.bogart
#jira none
#preflight 6143e5484778fa00017df627

[CL 17547199 by eric renaudhoude in ue5-main branch]
2021-09-16 22:13:33 -04:00
..
Private
Color Management: Adding (advanced) source encodings for textures.
2021-09-16 22:13:33 -04:00
Public
Color Management: Adding (advanced) source encodings for textures.
2021-09-16 22:13:33 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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