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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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guillaume abadie f7539cf52c Fixes shader compile worker crash on vulkan
#rb none
#preflight trivial


#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17438300
#ROBOMERGE-BOT: (v870-17433530)

[CL 17439818 by guillaume abadie in ue5-main branch]
2021-09-06 15:18:47 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
…
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added packed UB support to DXC and fixed bugs
2021-08-11 07:10:27 -04:00
ShaderCompilerCommon.h
Fixes shader compile worker crash on vulkan
2021-09-06 15:18:47 -04:00
ShaderConductorContext.h
Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
2021-09-02 16:39:14 -04:00
ShaderSymbolExport.h
Shader symbol terminology changes
2021-08-16 23:18:03 -04:00
SpirvCommon.h
Improve assertion output for redundancy check in SPIR-V header parser.
2021-05-03 16:09:19 -04:00
SpirvReflectCommon.h
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
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