Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
History
carl lloyd 337e294e7e Added support for padding attribute locations automatically for OpenGLES
Fixed OpenGLES preview

#rb Lukas.Hermanns

[CL 17460403 by carl lloyd in ue5-main branch]
2021-09-08 13:00:04 -04:00
..
DXCWrapper.cpp
Always read DLL file to hash DXC version.
2021-02-05 15:45:40 -04:00
HlslAST.cpp
…
HlslAST.h
…
HlslccHeaderWriter.cpp
Added packed UB support to DXC and fixed bugs
2021-08-11 07:10:27 -04:00
HlslExpressionParser.inl
…
HlslLexer.cpp
Replaced "ArraySize" macro with template function to avoid identifier conflict.
2021-03-08 16:37:06 -04:00
HlslLexer.h
…
HlslParser.cpp
Fixing PVS 7.7 Issues:
2021-01-12 16:15:34 -04:00
HlslParser.h
…
HlslUtils.cpp
Fix for Niagara velocity shaders being generated incorrectly, which would fail PSOs to be created.
2021-04-26 13:43:03 -04:00
HlslUtils.h
…
ShaderCompilerCommon.cpp
Fixes shader compile worker crash on vulkan
2021-09-06 15:18:47 -04:00
ShaderConductorContext.cpp
Added support for padding attribute locations automatically for OpenGLES
2021-09-08 13:00:04 -04:00
SpirvCommon.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
SpirvReflectCommon.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
Powered by Gitea Page: 1097ms Template: 31ms
English
English
Licenses API