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36cbbda965cffc5435d58211a81e218fdf875f40
UnrealEngineUWP/Engine/Source/Developer/NaniteBuilder
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Robert Millar 0e4c53ebef Fix non-unity build by including StaticMeshResources.h so size of FStaticMeshSection is available everywhere that includes NaniteBuilder.h
#jira none
#rb none
#fyi kenzo.terelst
#robomerge[bot1] Dev-EngineMerge

[CL 17499663 by Robert Millar in ue5-main branch]
2021-09-13 21:05:57 -04:00
..
Private
Disable generation of nanite coarse proxy mesh in editor because it gives problems with file importers because source model count then no longer matches the LODResource count and we probably don't want to generate the coarse mesh proxy for saving during import
2021-09-02 05:32:08 -04:00
Public
Fix non-unity build by including StaticMeshResources.h so size of FStaticMeshSection is available everywhere that includes NaniteBuilder.h
2021-09-13 21:05:57 -04:00
NaniteBuilder.Build.cs
Improved coarse mesh quality.
2021-01-19 14:46:57 -04:00
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